In fact, it’s built from ground up so there will be very few issues with it. SimCity will feature an extensive online component, according to the lead director of the game. Not only that but the world of SimCity is brought online for the first time, giving players the opportunity to work with each other (or against) to build the cities of their dreams.
Gone is the isometric view and instead comes a lavish fully 3D world designed to look like your very own model city, free to do as you please. StoryĪfter a 10 year break, a mainline SimCity is back in an all new title developed by Maxis and published by Electronic Arts. So no achievements, challenge participation, leaderboard rankings or affecting prices of goods on the global market. You won’t be benefiting from the competitive aspects of the title. What this means is you won’t have random disasters randomly wrecking your shit when you’re not looking. ĭescribed as “a gentler version of SimCity”, you can select a new region and automatically start with a bunch of Simoleons. You can add more with a simple key press, along with toggling certain “push back” systems on and off. Maxis has also released a new screenshot showcasing the regional play’s user interface. Of course, you can also manipulate all 16 cities by yourself. Couple this with the game’s multi-city capabilities, and you’re looking at a pretty wide playing experience with other gamers across the globe. Complete missions to unlock better buildings and create the most impressive city in your region.Ī single region will have up to 16 cities. You can also p lay with new enhanced design tools like curvy roads and zoning to create the city you always wanted. Experiment and place buildings in different locations and watch how it affects your city. Customize buildings to unlock additional functionality and offer additional gameplay benefits. You can create immersive 3D worlds and tactile interactions give you the power to shape the city you envision.
Blizzard’s shown quite a bit of success with their recent Diablo launch, The Sims is highly successful, so there’s a market there, we’ve got an audience there that wants games on that platform, and we are still a PC house and will continue to be so,” he said. “We’re still seeing the PC market is not dead, it’s very much alive. The multiplayer has also been designed from the ground up. SimCity lead producer Kip Katsarelis earlier said that the PC market isn’t dead and it’s still viable.
“To the millions of SimCity fans out there, we’ve been listening and can proudly say that your calls have been answered. SimCity has a long legacy on the Mac and the team at Maxis is ensuring that it will be the deepest, richest and most accessible SimCity game yet.” “Whether you owned a Macintosh or a DOS PC, we all have memories of laying down zones and reticulating splines from our youth,” said Lucy Bradshaw, Senior Vice President and General Manager of EA’s Maxis Label. There is a Mac version in development as well. With development being led by the creative team at Maxis, the Mac version of SimCity will feature the same deep, rich gameplay that will define the PC experience as players on both platforms compete or collaborate to create a new world, together.